GAMIFICATION OF FOREIGN LANGUAGE TEACHING


  • Anastasia Kyrychenko
Keywords: gamification, digital tools, teaching, technology

Abstract

The article reveals the potential of gamification of teaching as an effective means for mastering a foreign language. This article aims to outline the definition of gamification, toanalyze the advantages of the use of gamification for learners and teachers on a theoretical level. The basic definition of a game is an activity involving interactions in order to implement specific goals set by rules. Numerous authors emphasize the advantages of gamification of teaching as it makes learning more meaningful and involving, increases the learners’ motivation, provides a positive atmosphere and encourages a relaxed learning environment. Today the use of digital tools in teaching is a new trend in education, as the current generation of students has challenged language teachers to use cutting-edge channels of communication with young people to convey educational content. Gamification of tasks has become a reality in terms of blended learning and e-learning, so the teacher is obliged to engage it as effectively as possible in the educational process on all levels of education.

References

1. Csikszentmihalyi, M. (2008), Flow: The Psychology of Optimal Experience, Harper Perennial Modern Classics.
2. Giang, V. (2013), Gamification Techniques Increase Your Employees’ Ability To Learn By 40 %, Business Insider, #18.
3. Kapp, K. M. (2012), Gamification of Learning and Instruction: Case-Based Methods and Strategies for Training and Education, New York: Pfierffer.
4. Kiryakova, G., Angelova, N., Yordanova, L. (2014), Gamification in education,www.researchgate.net/publication/320234774_gamification_in_education.
5. Lee, J. J., Hammer, J. (2011), Gamification in Education: What, How, Why Bother? Definitions and Uses, „Academic Exchange Quarterly” #15 (2).
6. Koster, R. (2014), A Theory of Fun for Game Design, O’Reilly Media.
7. Salen, K., Zimmerman, E. (2003), Rules of Play: Game Design Fundamentals, MIT PR.
Published
2021-08-02
How to Cite
Kyrychenko, A. (2021). GAMIFICATION OF FOREIGN LANGUAGE TEACHING. Anglistics and Americanistics, 1(18), 84-89. https://doi.org/https://doi.org/10.15421/382114
Section
ENGLISH LANGUAGE TEACHING AND THE ISSUES OF MULTILINGUALISM